:: System Ready // v2.4.0
Render
Reality
At The Edge
// The Problem
The polygon limit is dead. Traditional rendering pipelines choke on heavy geometry, forcing compromise. VANTAGE offloads physics and lighting to our edge network, streaming uncompressed volumetric data directly to the browser DOM.
// Architecture
Native Speed.
Zero Overhead.
Import standard USDZ or GLB files. Our engine voxelizes geometry instantly, applying ray-traced lighting in real-time.
- > Dynamic LOD scaling
- > 120Hz Physics tick rate
- > Collaborative sessions (max 50 users)
RENDERING: ACTIVE
FPS: 120
MEM: 24MB
FPS: 120
MEM: 24MB
Latency
12ms
Global edge network response time
Uptime
99.9%
Enterprise SLA guarantee
Scale
∞
Theoretical polygon limit removed
Teams
4K+
Deploying into the void
// Technical Specifications
Built for the Metal
| API ACCESS | Rest / GraphQL / WebSocket |
| FILE SUPPORT | .OBJ, .FBX, .GLTF, .USDZ, .PLY |
| INTEGRATIONS | Three.js, React-Three-Fiber, Unity WebGL |
| SECURITY | E2E Encryption, SSO, SOC2 Type II |
$ npm install @vantage/core
import { Engine } from '@vantage/core';
const void = new Engine({ apiKey: process.env.VANTAGE_KEY });
await void.initialize();
// Ready to render
import { Engine } from '@vantage/core';
const void = new Engine({ apiKey: process.env.VANTAGE_KEY });
await void.initialize();
// Ready to render
The Future is
Volumetric
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