:: System Ready // v2.4.0

Render
Reality
At The Edge

The world's first volumetric streaming protocol. Zero latency. Infinite polycount. No plugins required.

Initialize_Session >
SOC2 COMPLIANT
WEBGL 2.0
// The Problem

The polygon limit is dead. Traditional rendering pipelines choke on heavy geometry, forcing compromise. VANTAGE offloads physics and lighting to our edge network, streaming uncompressed volumetric data directly to the browser DOM.

// Architecture

Native Speed.
Zero Overhead.

Import standard USDZ or GLB files. Our engine voxelizes geometry instantly, applying ray-traced lighting in real-time.

  • > Dynamic LOD scaling
  • > 120Hz Physics tick rate
  • > Collaborative sessions (max 50 users)
RENDERING: ACTIVE
FPS: 120
MEM: 24MB
Latency
12ms
Global edge network response time
Uptime
99.9%
Enterprise SLA guarantee
Scale
Theoretical polygon limit removed
Teams
4K+
Deploying into the void
// Technical Specifications

Built for the Metal

API ACCESS Rest / GraphQL / WebSocket
FILE SUPPORT .OBJ, .FBX, .GLTF, .USDZ, .PLY
INTEGRATIONS Three.js, React-Three-Fiber, Unity WebGL
SECURITY E2E Encryption, SSO, SOC2 Type II
$ npm install @vantage/core

import { Engine } from '@vantage/core';
const void = new Engine({ apiKey: process.env.VANTAGE_KEY });
await void.initialize();
// Ready to render

The Future is
Volumetric

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